Bevel
Bevel rounds or chamfers a selected edge of an object by performing a boolean cut with a shaped profile. This adds a smooth, professional-looking transition between faces.
How to Use
- Select an object
- Apply the Bevel operation from the Reshape menu
- Select which edge to bevel
- Adjust the angles, radius, and number of sides
Parameters
- Edge to Bevel - Select which edge of the object to round (edges are numbered, wraps around if out of bounds)
- Start Angle - The angle to cut on the starting side (default: 45 degrees)
- End Angle - The angle to cut on the ending side (default: 45 degrees)
- Radius - The size of the bevel arc (default: 2mm). Larger values create a wider, more gradual round
- Sides - The number of segments in the bevel arc (default: 8). More sides = smoother round
Tips
- Equal Start and End Angles create a symmetric bevel
- Set Sides to 1 for a simple chamfer (flat cut) instead of a smooth round
- Increase Radius for a more pronounced rounding effect
- Bevel is computed as a boolean operation, so it may take a moment on complex geometry
Related
- Hollow Out - Create a shell from a solid
- Plane Cut - Cut with a flat plane
- Cube - Cubes have a built-in Round option for simple edge rounding