Hole

A cube-shaped object that is pre-configured to act as a boolean subtraction tool. When you use Combine, Hole objects are automatically subtracted from other shapes instead of being added to them.

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How It Works

The Hole primitive works like a Cube but its Output row is set to Hole. When you combine objects that include a Hole, the Hole’s volume is removed from the result.

Every object has the same Output row at the top of its Properties panel, with Hole and Solid buttons. Set any shape, a Cylinder for a round hole for example, to Hole and it cuts the same way.

Parameters

Same as Cube:

  • Width - Size along the X axis, in mm (default 20)
  • Depth - Size along the Y axis, in mm (default 20)
  • Height - Size along the Z axis, in mm (default 20)
  • Round - Off by default. Turn it on to round every edge
  • Radius - The size of the rounding, in mm (default 3). Shown only with Round on
  • Round Segments - How many steps make each rounded edge (default 9). Shown only with Round on

Tips

  • Position the Hole so it overlaps with the object you want to cut
  • Make the Hole extend completely through the target object if you want a through-hole
  • You can use regular shapes with Subtract for the same effect, but Holes are convenient because they work automatically with Combine
  • For a round hole, add a Cylinder and set its Output to Hole
  • Cube - The same shape without the hole behavior
  • Combine - Merges shapes and subtracts Holes automatically
  • Subtract - Manually subtract any shape from another