Curve

Curve bends a straight object into an arc or circular shape. You can control the bend by specifying either an angle or a diameter to wrap around.

20260506 155243 paste 20260506 155243

How to Use

  1. Select an object
  2. Click Curve in the Deform group of the toolbar
  3. Choose between Angle or Diameter bend type
  4. Adjust the parameters to get the desired curvature

Parameters

  • Bend Type - How you set the bend, as tabs:
    • Angle (default) - Bend the part by an angle
    • Diameter - Bend the part around a circle of a chosen diameter
  • Diameter - The size of the circle the bend wraps around, measured across it, in mm (the slider runs 1 to 400). Shown with Bend Type Diameter
  • Angle - How far the part turns, in degrees (default 90; 1 to 360). Shown with Bend Type Angle. Angle and Diameter describe the same bend: set one and the other follows
  • Bend Direction - Bend Up (default) or Bend Down: which way the ends curl, around the Z axis
  • Start Percent - Where the bend is centered along the part’s length, as a percent from the left side (default 50)
  • Split Mesh - On by default. Cuts the part into strips across its length first, so it has enough detail to bend smoothly
  • Min Sides Per Rotation - The fewest strips per full turn of the bend (default 30; the slider runs 3 to 360). More is smoother. Shown only with Split Mesh on
  • Advanced - Off by default. Turn it on to bend only part of the length

Advanced Parameters

  • Start Bend Percent - Where the bent stretch begins, as a percent of the length from the left (default 0)
  • End Bend Percent - Where the bent stretch ends, as a percent of the length from the left (default 100)

In Advanced mode only the stretch between these two bends, turning by the Angle; the straight parts on either side stay straight and follow the ends of the bend.

Tips

  • Use Curve to create arches, rings, and bent brackets from straight stock shapes
  • Setting the angle to 360 wraps the object into a complete ring
  • Increase Min Sides Per Rotation for smoother results on tight bends
  • The object is bent along its length (X axis)
  • Twist - Rotate along height instead of bending
  • Torus - A ready-made ring shape