Bounds
Bounds replaces the selected parts with a solid box that exactly fills the space they take up (their bounding box, lined up with the X, Y and Z axes). The parts stay inside the Bounds, hidden, so the box follows them: move or resize a part and the box changes with it.
How to Use
- Select one or more parts
- Click Bounds in the Placement group of the toolbar
- Read the box’s corners and size in the properties panel
Values
These are measured for you and can’t be typed over:
- Min - The low corner of the box (smallest X, Y and Z)
- Max - The high corner of the box (largest X, Y and Z)
- Size - The box’s width, depth and height
- Center - The middle of the box
Formulas in other parts can read one part of a value by adding its letter: =Bounds.Max.Z is the height of the top of the box, and =Bounds.Size.X its width. Use the Bounds’ own name in the scene tree in place of Bounds if you renamed it.
In a Node Graph
Bounds is also a node (Add Node > Operations). Wire parts into its Source; its Result is the box, and its Min, Max, Size and Center are outputs you can wire into another card’s settings - through Separate XYZ for a single number, or into an Inside Box node to round only the edges inside the box. See Values Between Nodes on the Node Graphs page.
Tips
- Use Bounds to make a block exactly as big as another part, such as a base or a mold box
- Apply the Bounds to keep the box as a plain part and drop the parts it measured
Related
- Fit to Bounds - Scale a part to fit a box of the size you choose
- Align - Position parts relative to each other
- Node Graphs - Wire a Bounds’ values into other nodes